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OR: It was wonderful working with a skilled writer from the start of the project. And sometimes, being a giant ghost with super powers just isn’t enough, and all you can do is to be there for someone. But the most interesting part, to me, is when you get to help him with the smaller stuff. You’ll help him with all sorts of things, from harvesting the sunflowers on his family’s farm to maneuvering cranes and throwing giant boulders.
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OR: Ghost Giant is an emotional three- to five-hour-long puzzle and narrative-driven experience where you help the kid Louis around his daily life. What can you tell us about the game’s campaign? It was a sanctuary, the ultimate escapism. In VR, you can really enter the game world in a different way, and we wanted to make the most of that.įor the style and setting of the world, we drew inspiration from building miniature cardboard towns as kids and immersing ourselves in them, wishing that the toys who inhabited them would spring to life. Olov Redmalm: Early on, we talked about how awesome it would feel to enter the role of someone giant, taking care of a little guy who actually sees you and reacts to what you’re doing.
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Full Oculus Interview What was the inspiration behind Ghost Giant? How has the game changed over time? You can also find the full interview below. You can check out the full post on the Oculus Blog website. Oculus sat down with Olav Redmalm to hear more about this interactive show and game. Elfgren joined the project as a writer, she brought new depth to the story and its characters.” Yeah, cats seem to be a little more popular than bats. “In the prototype, Louis was actually a bat instead of a cat, and you’d save him from a couple of bullies,” explains Creative Director & Art Director Olov Redmalm.
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